The idea behind this scenario was to use the Adventure Hook show as a platform for a sort of predictive programming… and through the lens of an RPG campaign world that was comprised of all of the most bizarre conspiracy theories ever claimed… manage to demonstrate how all of them still logically connect.
In the final installment of this classic Planescape adventure, our characters face a series of terrifying challenges, each more horrific than the last… all in the desperate hope that they might finally escape from the plane of Baator and perhaps even one day to find a portal that will eventually lead them back to their home world. But, how many more of their dwindling numbers will the Nine Hells ultimately claim before they even have a prayer of safely setting foot upon the streets of Sigil: the City of Doors…? Abandon all hope, ye who exit here.
Please enjoy some excerpts from the Patreon-exclusive episode:
Season 2 – Character Backgrounds: Meet Claerydia!
This week I was also pleased to be invited to GM a game at the RPG Baltimore gaming convention being held next weekend. I’ve been teasing Jenny about running a session for her concerning her character’s initiation into the Cult of the Spire, and so the one-shot I’m putting together will play through that very scenario, but with the help of other thinking players driving it (which will feel way more authentic for what that stuff is all about).
In the penultimate installment of this classic Planescape adventure, our characters set forth with the new knowledge that they have obtained concerning the method and means to finally facilitate their escape from the dreaded plane of Baator. But… will they be able to find their way safely along the river Styx, or will the horrific denizens of the Nine Hells prove to be their final undoing?
We’ll actually see two New Moons before this month is out, and today even boasted a solar eclipse (albeit in South America). This month of darkness promises the chance to hit the reset button on everything… which isn’t necessarily a good thing… but perhaps a necessary one.
In the fifth installment of this classic Planescape adventure, our characters must traverse the hellish plane of Baator to find (and then barter for) the keys to their escape from the fabled Pillar of Skulls… though how could they ever hope to trust something actually comprised of the souls of dead sages who in life had lied for a living?
Wherein our trusty shikigami ninja discovers more about the true nature of the city of Blackspire than the little kami dared to dream…
Summer has arrived. It’s hard to believe the year is halfway over already, but it’s time for all that’s taken root to begin to thrive. It’s time… This week the latest episodeRead More…
In the fourth installment of this classic Planescape adventure, our characters must wade through a river of blood… in this particular case: literally! And all on the blind hope that they will eventually be able to trade something of theirs for the information they need to escape the hellish plane of Baator… and that from a very dubious vendor indeed…