Wherein the White Hydra Mercenary Company meets the fearsome proprietor of the notorious Charnal House of Window Hook Row… the oni… Ajnakara the Flame-Flayer..!

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The full scope of Window Hook Row (showing the parameters of a certain oni’s fiery spell)

Terry Gilliam’s “Brazil”

 

Window Hook Row (street level)

The Charnal House

 

The Charnal House

The Charnal House

The Charnal House

Standoff with Ajnakara the Flame-Flayer

Standoff with Ajnakara the Flame-Flayer

Jolly Paul on the rooftops observes the standoff with Ajnakara the Flame-Flayer

Jolly Paul on the rooftops observes the standoff with Ajnakara the Flame-Flayer

Jolly Paul on the rooftops observes the standoff with Ajnakara the Flame-Flayer

Maelik Kileam and Solina rescue the prisoners

Maelik Kileam and Solina rescue the prisoners

Maelik Kileam and Solina rescue the prisoners

A tense first meeting

 

Welcome to the Blackspire RPG Campaign Actual-Play Podcast… a dark, baroque, postmodern love letter to Dungeons and Dragons.

Blackspire is an ongoing sci-fantasy epic told through the lens of a Dungeons & Dragons game and set in an original world of dark, baroque glory!

The episode was written, produced, and edited by Robert Randle and played by members of the Baltimore Role-Players Unite Weekly (or B.R.U.W. Crew for short).

Comedian Jim Meyer played BISHAMONTEN. Be sure to check Jim out on his other actual-play podcast: Laughfinder, or visit his website the Jim Meyer Experience.com for information concerning his upcoming appearances.

All music and foley content used in this program has been made available for use under the Creative Commons: By Attribution 3.0 License… but extra special thanks is due to Kevin MacLeod of Incompetech, David Fesliyan at FesliyanStudios.com, Jingle Punks, Audionautix, MK2, Silent Partner, the various talented composers at Media Right Productions, and the many inspired folks over at ZapSplat.com and Freesound.org.

SOUND CREDITS
Music (Licensed under Creative Commons: By Attribution 3.0 License - http://creativecommons.org/licenses/by/3.0/)
Kevin MacLeod at Incompetech

Gnarled_Situation (Introduction)

Sugar Plum Breakdown

Apotheosis_Ghostpocalypse

Shamanistic

Sneak n Get Caught

Attack_of_the_Mole_Men_Stings

Special Spotlight

Industrial Revolution

We Got Trouble

Exciting_Trailer

Black_Vortex_Scoring_Action

All This

Arcane




MK2

Actin_Up




David Fesliyan at FesliyanStudios.com

Drum Warfare

Orc Warcry

Orc Chase

Ninja Fight

Dramatic_Scene_Ending_Music_2 (Outro)

Dark Hero (Outro)




SFX (Licensed under Creative Commons: By Attribution 3.0 License - http://creativecommons.org/licenses/by/3.0/)

 

MK2

Hero_Theme_Sting (Introduction)




Media Right Productions:

Max Surla

Day_of_Recon_Sting (Introduction)




ZapSplat

nature_thunder_clap_close (Introduction)

sound_design_lfe_airy_blowing_pipe_dark_big_reverb_scary_001_10634 (Introduction)

nature_fire_big

soundbits_JustChains_pitched_Just_Chains-pull-ChainHoist_26

soundbits_JustChains_pitched_Just_Chains-Drops_17

soundbits_JustChains_Just_Chains-Tighten-Whip-Swing_11

foley_rope_stress_tighten_creak_004_20965

foley_rope_stress_tighten_creak_003_20964

foley_cable_whoosh_air_003

industrial_turbine_power_turn (Forgarth axes)

warfare_medieval_sabre_draw_from_sheath_slow_001

fire_large_flame_torch_swoosh_passed_001 (critical fire arrow)

Blastwave_FX_ExplosionMetalDebris_HV.243 (critical fire arrow)

foley_walkers_Body+falll+cement-01

warfare_medieval_scythian_recurve_arrow_heavy_pass_by_002

warfare_medieval_scythian_recurve_arrow_heavy_pass_by_004

bottlerocket_Transition_Whoosh_Flutter_06 (Silent Image)

soundbits_Impacts_PROCESSED_292 (bec-de-corben hit)

bottlerocket_Whoosh_Airy_03_7 Versions

warfare_sword_swipe_body_hit_slash_20827

warfare_sword_swing_fast_whoosh_metal_003

warfare_sword_swing_fast_whoosh_metal_002

warefar_sword_hit_another_fight_004

warfare_sword_swing_fast_whoosh_metal_001

industrial_wind_turbine_blade_swoosh_slow_heavy_10231

warfare_medieval_scythian_recurve_arrow_approach_004

bottlerocket_Impact_Boom_Flanged_05

Alien Beam (Levitate)

Blastwave_FX_FireballWhoosh_S08FI.42

soundbits_ScreamsShouts2_Humans_Male_Scream_032

warfare_sword_medieval_heavy_draw_scabbard_005_12092

soundbits_ScreamsShouts2_Male_Scream_045

little_robot_sound_factory_Scream_Male_00

little_robot_sound_factory_Scream_Male_01

little_robot_sound_factory_Scream_Male_02

little_robot_sound_factory_Scream_Male_03

little_robot_sound_factory_Scream_Male_04

horror_strangulation_break_neck_male_scream

magic_wand_whoosh_002_12544 (Shapechange)

soundbits_Impacts_PROCESSED_046 (Thundering Drums)

foley_stick_bendy_whoosh_air_fast_001_12681

foley_stick_bendy_whoosh_air_fast_002_12682

foley_stick_bendy_whoosh_air_fast_003_12683

foley_stick_bendy_whoosh_air_fast_004_12684

warefar_sword_hit_another_fight_wobble

soundbits_JustChains_Just_Chains-Tighten-Whip-Swing_11

industrial_chain_small_thin_wrapped_around_metal_pole_movements_11203




qubodup

epic-glitch-magic (Chaos Emerald X2 reversed)




robinhood76

02874-laser-harpoon-shots (Glove of Storing)




claire-h

metal-scrape03




bottlerocket

Whoosh_Airy_02_12 Versions




cosmicd

misty-limbo (Forgarth axes)




Kevin MacLeod at Incompetech

Discovery_Hit (Nat20)

Flutey_Sting




fork_media

warfare_arrow_pass_by

warfare_sword_or_knife_kung_fu_double_swoosh

warfare_arrow_impact




ryanlouis

digging-in-rubble




christopherderp

swords-clash-high-quality-3




dynamicell

fire-forest-inferno (Wall of Fire)




martyn_stonehouse

Sonic+Chamber+F (Sapphire Dragon Breath Weapon)




bryansmosh

hover-craft-board-sound-effect (Gem Dragon Hover)




hiddenpersuader

low-gong-bash (Thundering Drums)




v0idation

fx-time-freeze (Slow)

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