“The supreme art of war is to subdue the enemy without fighting.”

-Sun Tzu

The Art of War 

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The full scope of Window Hook Row (showing the parameters of a certain oni’s fiery spell)

  

 

Welcome to the Blackspire RPG Campaign Actual-Play Podcast… a dark, baroque, postmodern love letter to Dungeons and Dragons.

Blackspire is an ongoing sci-fantasy epic told through the lens of a Dungeons & Dragons game and set in an original world of dark, baroque glory!

The episode was written, produced, and edited by Robert Randle and played by members of the Baltimore Role-Players Unite Weekly (or B.R.U.W. Crew for short).

Comedian Jim Meyer played BISHAMONTEN. Be sure to check Jim out on his other actual-play podcast: Laughfinder, or visit his website the Jim Meyer Experience.com for information concerning his upcoming appearances.

All music and foley content used in this program has been made available for use under the Creative Commons: By Attribution 3.0 License… but extra special thanks is due to Kevin MacLeod of Incompetech, David Fesliyan at FesliyanStudios.com, Jingle Punks, Audionautix, MK2, Silent Partner, the various talented composers at Media Right Productions, and the many inspired folks over at ZapSplat.com and Freesound.org.

SOUND CREDITS

Music (Licensed under Creative Commons: By Attribution 3.0 License - http://creativecommons.org/licenses/by/3.0/)




Kevin MacLeod at Incompetech

Gnarled_Situation (Introduction)

Pop Goes the Weasel

Corruption

Faceoff







David Fesliyan at FesliyanStudios.com

Battle of the Awake

Descendants

Gym Workout

Dramatic_Scene_Ending_Music_1

Looking For Trouble

Ninja Fight

Hybrid Chaos

Preparation 2

This Day We Die

Can It Be

Preparation

Take Down

Dark Hero (Outro)




Jingle Punks

Action Hero




Twin Musicom

Fall of the Solar King




SFX (Licensed under Creative Commons: By Attribution 3.0 License - http://creativecommons.org/licenses/by/3.0/)

 

MK2

Hero_Theme_Sting (Introduction)




Media Right Productions:

Max Surla

Day_of_Recon_Sting (Introduction)




Doug Maxwell

Baroque_Coffee_House_Sting




ZapSplat

nature_thunder_clap_close (Introduction)

sound_design_lfe_airy_blowing_pipe_dark_big_reverb_scary_001_10634 (Introduction)

warfare_sword_medieval_heavy_draw_scabbard_005_12092

warfare_sword_swing_fast_whoosh_metal_002

industrial_wind_turbine_blade_swoosh_slow_heavy_10231

Alien Beam (Levitate)

soundbits_ScreamsShouts2_Male_Grunt-Shout_243

soundbits_ScreamsShouts2_Male_Grunt-Shout_012

soundbits_ScreamsShouts2_Male_Scream_045

human_male_scream_pain_005_15723

warefar_sword_hit_another_fight_wobble

soundbits_JustChains_Just_Chains-Tighten-Whip-Swing_11

industrial_chain_small_thin_wrapped_around_metal_pole_movements_11203

foley_stone_scrape_scratch_mark_concrete_003_15532

Run_in_dirt

foley_cane_whoosh_through_air_whip_004_11674

soundbits_Impacts_PROCESSED_292 (bec-de-corben hit)

impact_metal_heavy_thump_clunk_009_13437

impact_metal_heavy_thump_clunk_008_13436

foley_metal_chain_swing_park_shake_movement_005_10937

foley_metal_chain_swing_park_shake_movement_001_10933

audio_hero_DogWhinesCries+TE015701

audio_hero_SwordStabThroughCh+PE245001

animals_dog_yelp_med_large

Factory Sounds

foley_walkers_Body+falll+cement-02

warfare_sword_swipe_slash_body_squelch_20830

Spring_Steel_Rico_Hit

Blastwave_FX_SwordImpactRock_BW.59334

fire_large_flame_torch_swoosh_passed_001

fire_large_flame_torch_swoosh_passed_002

fire_large_flame_torch_swoosh_passed_003

Blastwave_FX_FireballWhoosh_S08FI.42

warfare_medieval_scythian_recurve_arrow_shoot_from_bow_002

warfare_medieval_scythian_recurve_arrow_shoot_from_bow_003

warfare_bow_arrow_release_002_15477

warefar_sword_hit_another_fight_003

warefar_sword_hit_another_fight_004

warefar_sword_hit_another_fight_005

horror_stab_knife_flesh_pull_out_wet_squelchy_male_scream_001

warfare_sword_swing_fast_whoosh_metal_002







kwahmah-02

clean-record-scratch




dynamicell

fire-forest-inferno (Wall of Fire)




alineaudio

grunt1-death-pain

grunt2-death-pain




mou-lou

wheel-bicycle




bottlerocket

Whoosh_Airy_02_12 Versions

Transition_Whoosh_Flutter_05 (Alchemist Spontaneous Heal)




jaimage

drumstick-grate-conveyer-belt




v0idation

fx-time-freeze (Slow)




hybrid-v

shield-bash-impact




johnj

human_impact_weapon_body_fall_sword_or_bat




professionalsoundsfx

eletronic-magic-spell021902038 (Ray of Enfeeblement)




audio_hero

SwordStabThroughCh+PE244901




pfranzen

ambient-battle-noise-swords-and-shouting




dynamicell

fire-forest-inferno (Wall of Fire)




soundbits

JustWhoosh3_Swoosh_Rope_Whip_021




Alan McKinney

zapsplat_sound_design_negative_lose_hit_hard_synthesized_10160 (Dominate Person)




bryansmosh

hover-craft-board-sound-effect (Gem Dragon Hover)

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