Wherein BISHAMONTEN and the rest of the White Hydra Mercenaries test their might in mortal combat against a fatalistic final boss

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The full scope of Window Hook Row (showing the parameters of a certain oni’s fiery spell)

  

 

Welcome to the Blackspire RPG Campaign Actual-Play Podcast… a dark, baroque, postmodern love letter to Dungeons and Dragons.

Blackspire is an ongoing sci-fantasy epic told through the lens of a Dungeons & Dragons game and set in an original world of dark, baroque glory!

The episode was written, produced, and edited by Robert Randle and played by members of the Baltimore Role-Players Unite Weekly (or B.R.U.W. Crew for short).

Comedian Jim Meyer played BISHAMONTEN. Be sure to check Jim out on his other actual-play podcast: Laughfinder, or visit his website the Jim Meyer Experience.com for information concerning his upcoming appearances.

All music and foley content used in this program has been made available for use under the Creative Commons: By Attribution 3.0 License… but extra special thanks is due to Kevin MacLeod of Incompetech, David Fesliyan at FesliyanStudios.com, Jingle Punks, Audionautix, MK2, Silent Partner, the various talented composers at Media Right Productions, and the many inspired folks over at ZapSplat.com and Freesound.org.

SOUND CREDITS
Music (Licensed under Creative Commons: By Attribution 3.0 License - http://creativecommons.org/licenses/by/3.0/)




Kevin MacLeod at Incompetech

Gnarled_Situation (Introduction)

Pop Goes the Weasel

Final Battle of the Dark Wizards

Deep Horrors

Apotheosis_Ghostpocalypse

Darkness Speaks Sting

Asian_Drums_Vadodara

Eastern_Thought

Heroic_Age

Cambodian Odyssey

Opium

Bushwick Tarantella Loop

Long Note Two



Doug Maxwell, Zac Zinger

Hon_Kyoku



David Fesliyan at FesliyanStudios.com

Battle of the Awake

Orc Chase

Orc Warcry

Dark Hero (Outro)




SFX (Licensed under Creative Commons: By Attribution 3.0 License - http://creativecommons.org/licenses/by/3.0/)

 

MK2

Hero_Theme_Sting (Introduction)



Media Right Productions:

Max Surla

Day_of_Recon_Sting (Introduction)




ZapSplat

nature_thunder_clap_close (Introduction)

sound_design_lfe_airy_blowing_pipe_dark_big_reverb_scary_001_10634 (Introduction)

soundbits_Impacts_PROCESSED_292 (bec-de-corben hit)

warfare_weapon_axe_large_object_swing_swoosh_002 (bec-de-corben miss)

zapsplat_industrial_wind_turbine_blade_swoosh_slow_heavy_10231

zapsplat_warfare_sword_swipe_hit_body_impact_hard_squelch_20829

zapsplat_warfare_sword_swipe_body_hit_slash_head_or_limb_fall_to_ground_20826

zapsplat_warfare_sword_swipe_body_hit_slash_20827

zapsplat_warfare_sword_swipe_slash_head_chop_off_fall_to_ground_20831

foley_cable_whoosh_air_005

Blastwave_FX_FireballWhoosh_S08FI.42

nature_fire_garden_incinerator_fire

magic_wand_whoosh_002_12544 (Shapechange)



dynamicell

fire-forest-inferno (Wall of Fire)



bryansmosh

hover-craft-board-sound-effect (Gem Dragon Hover)



bottlerocket

Transition_Whoosh_Flutter_05 (Alchemist Spontaneous Heal)



dr19

shovel-dirt



bottlerocket

Impact_Boom_Distorted_04_Vers_02 (Mind Probe Success)



robinhood76

goblin-spell (Mist Form)



justin_macleod

Whoosh begins with dark sigh then synth wind gust with mettalic resonances and quiet tonal decay



Alan McKinney

zapsplat_sound_design_negative_lose_hit_hard_synthesized_10160 (Dominate Person)



tschapajew

pain-scream-hard-2



richerlandtv

magic (Invisibility)



elig57

six-o-clock



Kevin MacLeod at Incompetech

Discovery_Hit

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