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Wherein BISHAMONTEN and the rest of the White Hydra Mercenaries test their might in mortal combat against a fatalistic final boss…
RESOURCES

The full scope of Window Hook Row (showing the parameters of a certain oni’s fiery spell)
Welcome to the Blackspire RPG Campaign Actual-Play Podcast… a dark, baroque, postmodern love letter to Dungeons and Dragons.
Blackspire is an ongoing sci-fantasy epic told through the lens of a Dungeons & Dragons game and set in an original world of dark, baroque glory!
The episode was written, produced, and edited by Robert Randle and played by members of the Baltimore Role-Players Unite Weekly (or B.R.U.W. Crew for short).
Comedian Jim Meyer played BISHAMONTEN. Be sure to check Jim out on his other actual-play podcast: Laughfinder, or visit his website the Jim Meyer Experience.com for information concerning his upcoming appearances.
All music and foley content used in this program has been made available for use under the Creative Commons: By Attribution 3.0 License… but extra special thanks is due to Kevin MacLeod of Incompetech, David Fesliyan at FesliyanStudios.com, Jingle Punks, Audionautix, MK2, Silent Partner, the various talented composers at Media Right Productions, and the many inspired folks over at ZapSplat.com and Freesound.org.
SOUND CREDITS
Music (Licensed under Creative Commons: By Attribution 3.0 License - http://creativecommons.org/licenses/by/3.0/) Kevin MacLeod at Incompetech Gnarled_Situation (Introduction) Pop Goes the Weasel Final Battle of the Dark Wizards Deep Horrors Apotheosis_Ghostpocalypse Darkness Speaks Sting Asian_Drums_Vadodara Eastern_Thought Heroic_Age Cambodian Odyssey Opium Bushwick Tarantella Loop Long Note Two Doug Maxwell, Zac Zinger Hon_Kyoku David Fesliyan at FesliyanStudios.com Battle of the Awake Orc Chase Orc Warcry Dark Hero (Outro) SFX (Licensed under Creative Commons: By Attribution 3.0 License - http://creativecommons.org/licenses/by/3.0/) MK2 Hero_Theme_Sting (Introduction) Media Right Productions: Max Surla Day_of_Recon_Sting (Introduction) ZapSplat nature_thunder_clap_close (Introduction) sound_design_lfe_airy_blowing_pipe_dark_big_reverb_scary_001_10634 (Introduction) soundbits_Impacts_PROCESSED_292 (bec-de-corben hit) warfare_weapon_axe_large_object_swing_swoosh_002 (bec-de-corben miss) zapsplat_industrial_wind_turbine_blade_swoosh_slow_heavy_10231 zapsplat_warfare_sword_swipe_hit_body_impact_hard_squelch_20829 zapsplat_warfare_sword_swipe_body_hit_slash_head_or_limb_fall_to_ground_20826 zapsplat_warfare_sword_swipe_body_hit_slash_20827 zapsplat_warfare_sword_swipe_slash_head_chop_off_fall_to_ground_20831 foley_cable_whoosh_air_005 Blastwave_FX_FireballWhoosh_S08FI.42 nature_fire_garden_incinerator_fire magic_wand_whoosh_002_12544 (Shapechange) dynamicell fire-forest-inferno (Wall of Fire) bryansmosh hover-craft-board-sound-effect (Gem Dragon Hover) bottlerocket Transition_Whoosh_Flutter_05 (Alchemist Spontaneous Heal) dr19 shovel-dirt bottlerocket Impact_Boom_Distorted_04_Vers_02 (Mind Probe Success) robinhood76 goblin-spell (Mist Form) justin_macleod Whoosh begins with dark sigh then synth wind gust with mettalic resonances and quiet tonal decay Alan McKinney zapsplat_sound_design_negative_lose_hit_hard_synthesized_10160 (Dominate Person) tschapajew pain-scream-hard-2 richerlandtv magic (Invisibility) elig57 six-o-clock Kevin MacLeod at Incompetech Discovery_Hit