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Wherein the White Hydras begin their assault on the Charnal House in their attempt to bring to heel the revenge-seeking instigator… Narl Darkfury!
RESOURCES

Stormtooth readies to charge the halberd-wielding ogre atop the Charnal House.

BISHAMONTEN, G’eldatar D’Vosh, and Maelik Kileam approach the portcullis gate

BISHAMONTEN, G’eldatar D’Vosh, and Maelik Kileam approach the portcullis gate

Stormtooth and Fogarth the Mighty duke it out

Solina’s dominated orcs flee out the back alley

Jolly Paul drops a bugbear with a critical hit!

Same POV showing Stormtooth and Forgarth (and the ogre’s dropped halberd)

Ajnakara the Flameflayer arrives!
Welcome to the Blackspire RPG Campaign Actual-Play Podcast… a dark, baroque, postmodern love letter to Dungeons and Dragons.
Blackspire is an ongoing sci-fantasy epic told through the lens of a Dungeons & Dragons game and set in an original world of dark, baroque glory!
The episode was written, produced, and edited by Robert Randle and played by members of the Baltimore Role-Players Unite Weekly (or B.R.U.W. Crew for short).
Comedian Jim Meyer played BISHAMONTEN. Be sure to check Jim out on his other actual-play podcast: Laughfinder, or visit his website the Jim Meyer Experience.com for information concerning his upcoming appearances.
All music and foley content used in this program has been made available for use under the Creative Commons: By Attribution 3.0 License… but extra special thanks is due to Kevin MacLeod of Incompetech, David Fesliyan at FesliyanStudios.com, Jingle Punks, Audionautix, MK2, Silent Partner, the various talented composers at Media Right Productions, and the many inspired folks over at ZapSplat.com and Freesound.org.
SOUND CREDITS
Music (Licensed under Creative Commons: By Attribution 3.0 License - http://creativecommons.org/licenses/by/3.0/)
Kevin MacLeod at Incompetech Gnarled_Situation (Introduction) Action Stoneworld Battle Stormfront Halls_of_the_Undead Colossus Ambush_The_Descent Clash Defiant Achilles_Strings The Escalation Alchemists Tower Apotheosis_Ghostpocalypse Long Note Three Twin Musicom Video_Game_Soldiers David Fesliyan at FesliyanStudios.com Ticking Orc Warcry Orc Chase Death Note Tribute Media Right Productions: Doug Maxwell Impending_Doom_Film_Trailer SFX (Licensed under Creative Commons: By Attribution 3.0 License - http://creativecommons.org/licenses/by/3.0/) MK2 Hero_Theme_Sting (Introduction) Media Right Productions: Max Surla Day_of_Recon_Sting (Introduction) Doug Maxwell Baroque_Coffee_House_Sting ZapSplat nature_thunder_clap_close (Introduction) sound_design_lfe_airy_blowing_pipe_dark_big_reverb_scary_001_10634 (Introduction) warfare_arrow_shoot_hit_target_003_14338 warfare_arrow_shoot_hit_target_002_14337 warfare_arrow_shoot_hit_target_001_14336 warfare_medieval_spear_swing_001 Blastwave_FX_ArrowImpactWood_BW.54269 science_fiction_teleportation_arrive (Jester’s Jaunt) household_gate_wooden_rolling_roll_short_002_10384 household_door_larder_creak_002_10348 impact_wood_planks_x2_drop_on_floor_together_002 industrial_metal_gate_lever_movement_001 household_bolt_metal_gate_movement_002_11604 impact_wooden_post_stone_impact_hit_ground_001_11197 warfare_medieval_scythian_recurve_arrow_heavy_pass_by_006 industrial_turbine_power_turn sport_fishing_rod_cast_whoosh_whipp_in_air_002_11640 warfare_medieval_scythian_recurve_arrow_heavy_pass_by_005 warfare_arrow_shoot_hit_target_004_14339 warfare_medieval_scythian_recurve_arrow_approach_003 impact_metal_drain_stone_004_10964 magic_wand_whoosh_002_12544 (Shapechange) warfare_weapon_axe_large_object_swing_swoosh_002 (bec-de-corben miss) household_metal_squeak_groan_gate_open_006_20053 warfare_medieval_spear_swing_002 impact_metal_heavy_thump_clunk_002_13430 industrial_wind_turbine_blade_swoosh_slow_heavy_10231 soundbits_Impacts_PROCESSED_254 warfare_battle_axe_put_down animals_bats warfare_sword_swing_fast_whoosh_metal_001 Spring_Steel_Rico_Hit warfare_medieval_scythian_recurve_arrow_heavy_pass_by_002 fire_large_flame_torch_swoosh_passed_001 Blastwave_FX_ExplosionMetalDebris_HV.243 zapsplat_warfare_sword_drop_wooden_floor soundbits_Impacts_PROCESSED_292 (bec-de-corben hit) warefar_sword_hit_another_fight_009 warefar_sword_hit_another_fight_010 warefar_sword_hit_another_fight_011 warefar_sword_hit_another_fight_wobble warfare_sword_swing_fast_whoosh_metal_001 warfare_sword_swing_fast_whoosh_metal_002 warfare_sword_swing_fast_whoosh_metal_003 Blastwave_FX_SwordImpactRock_BW.59334 warfare_sword_swipe_body_hit_slash_20827 foley_stone_scrape_scratch_mark_concrete_001_15530 warfare_medieval_scythian_recurve_arrow_draw_001 sound_design_cinematic_hit_loud_bright_flash_scary_20275 (Electric Burst) zapsplat_magic_wand_zap_spark_power_001_12551 (Electric Arrow) Body_in_Car warfare_sword_swing_fast_whoosh_metal_004 Metal_Dropped_Lingering soundbits_Impacts_PROCESSED_046 (Thundering Drums) foley_walkers_Body+falll+cement-01 foley_cable_whoosh_air_005 foley_cable_whoosh_air_006 foley_cable_whoosh_air_003 foley_walkers_Body+falll+cement-01 Blastwave_FX_CrowdGasp_BW.61631 Alan McKinney zapsplat_sound_design_negative_lose_hit_hard_synthesized_10160 (Dominate Person) omnisis gate-heavy-openclose-wav Kevin MacLeod at Incompetech Discovery_Hit bryansmosh hover-craft-board-sound-effect (Gem Dragon Hover) Soundbits Impacts_SIMPLE_341 Impacts_PROCESSED_292 JustChains_pitched_Just_Chains-pull-Hanging-Jingle_14 Stephen M. Cameron 50802__smcameron__wumpus-roar cosmicd misty-limbo jarredgibb ice-1-slow richerlandtv magic (Invisibility) martyn_stonehouse Sonic+Chamber+F (Sapphire Dragon Breath Weapon) hybrid-v shield-bash-impact christopherderp swords-clash-high-quality-3 justin_macleod Impact+cinematic+muted+wooden+hollow+slow+attack+reverb v0idation fx-time-freeze (Slow) robinhood76 02658-single-arrows cetsoundcrew whip-crack-b cgeffex whip-cracks hiddenpersuader low-gong-bash (Thundering Drums) inspector wind-chime-gamelan-gong-a (Thundering Drums) tec-studios gong-002 (Thundering Drums) johnj human_punch_big_exaggerated_with_whoosh_male_groan dvideoguy gasp kwahmah-02 clean-record-scratch

Click here to read the full recaps of the PC adventures prior to recording the podcast —– WARNING: Spoilers!!! —– (Part 1) – (Part 2).