Adventure Hook Ep 42: Planar Intrusions went live on Patreon this week. It was another good show, with its own share of weird, esoteric elements and more than a few nods to the Lovecraftian and the wider Dungeons & Dragons Planescape setting (as well as our own concepts on the Secret Math to tie it all together).
In the final installment of this classic Planescape adventure, our characters face a series of terrifying challenges, each more horrific than the last… all in the desperate hope that they might finally escape from the plane of Baator and perhaps even one day to find a portal that will eventually lead them back to their home world. But, how many more of their dwindling numbers will the Nine Hells ultimately claim before they even have a prayer of safely setting foot upon the streets of Sigil: the City of Doors…?
In the penultimate installment of this classic Planescape adventure, our characters set forth with the new knowledge that they have obtained concerning the method and means to finally facilitate their escape from the dreaded plane of Baator. But… will they be able to find their way safely along the river Styx, or will the horrific denizens of the Nine Hells prove to be their final undoing?
In the fifth installment of this classic Planescape adventure, our characters must traverse the hellish plane of Baator to find (and then barter for) the keys to their escape from the fabled Pillar of Skulls… though how could they ever hope to trust something actually comprised of the souls of dead sages who in life had lied for a living?
In the fourth installment of this classic Planescape adventure, our characters must wade through a river of blood… in this particular case: literally! And all on the blind hope that they will eventually be able to trade something of theirs for the information they need to escape the hellish plane of Baator… and that from a very dubious vendor indeed…
In the third installment of this classic Planescape adventure, our characters begin to take in the full scope of the truly terrifying obstacles that lie ahead of them… and yet, the challenges of this literal hellscape may pale in comparison to the challenges that face each man’s personal journey…
In the second installment of this classic Planescape adventure, our characters find themselves in the horrific plane of Baator… yet this bunch of clueless primes still somehow manages to bring the adversarial relationships of their home world right along with them… to the very Nine Hells themselves…
Red Moon Roleplaying in association with the Adventure Hook podcast proudly present a Blackspire Studios rendition of the Advanced Dungeons & Dragons 2nd Edition classic Planescape adventure “To Baator & Back”… which we’ve humbly subtitled: “Hell is Other People”.
In the final installment of this classic Planescape adventure, our characters face a series of terrifying challenges, each more horrific than the last… all in the desperate hope that they might finally escape from the plane of Baator and perhaps even one day to find a portal that will eventually lead them back to their home world. But, how many more of their dwindling numbers will the Nine Hells ultimately claim before they even have a prayer of safely setting foot upon the streets of Sigil: the City of Doors…? Abandon all hope, ye who exit here.
This week I was also pleased to be invited to GM a game at the RPG Baltimore gaming convention being held next weekend. I’ve been teasing Jenny about running a session for her concerning her character’s initiation into the Cult of the Spire, and so the one-shot I’m putting together will play through that very scenario, but with the help of other thinking players driving it (which will feel way more authentic for what that stuff is all about).