To start with, our latest (All Ages!) episode of Adventure Hook debuted on Patreon this week, and it’s another type of approach to hopefully bring in new listeners. Maybe one of whom might really dig my idea for educational RPG workbooks and even find a way to one day introduce it as a type of curriculum.
I’m very pleased to announce (at long last) my graphic novel Serial Artist is finally now also available on the ComiXology platform. Sink or swim, love it or hate it, in this venue Serial Artist can finally be “cast in amber” and set on the shelf for all time.
This week boasted a number of interesting, fun, and (likely quite) memorable moments, and the seeds of a number of new things have perhaps been planted as well…
The idea behind this scenario was to use the Adventure Hook show as a platform for a sort of predictive programming… and through the lens of an RPG campaign world that was comprised of all of the most bizarre conspiracy theories ever claimed… manage to demonstrate how all of them still logically connect.
In the final installment of this classic Planescape adventure, our characters face a series of terrifying challenges, each more horrific than the last… all in the desperate hope that they might finally escape from the plane of Baator and perhaps even one day to find a portal that will eventually lead them back to their home world. But, how many more of their dwindling numbers will the Nine Hells ultimately claim before they even have a prayer of safely setting foot upon the streets of Sigil: the City of Doors…? Abandon all hope, ye who exit here.
This week I was also pleased to be invited to GM a game at the RPG Baltimore gaming convention being held next weekend. I’ve been teasing Jenny about running a session for her concerning her character’s initiation into the Cult of the Spire, and so the one-shot I’m putting together will play through that very scenario, but with the help of other thinking players driving it (which will feel way more authentic for what that stuff is all about).
In the penultimate installment of this classic Planescape adventure, our characters set forth with the new knowledge that they have obtained concerning the method and means to finally facilitate their escape from the dreaded plane of Baator. But… will they be able to find their way safely along the river Styx, or will the horrific denizens of the Nine Hells prove to be their final undoing?
We’ll actually see two New Moons before this month is out, and today even boasted a solar eclipse (albeit in South America). This month of darkness promises the chance to hit the reset button on everything… which isn’t necessarily a good thing… but perhaps a necessary one.
In the fifth installment of this classic Planescape adventure, our characters must traverse the hellish plane of Baator to find (and then barter for) the keys to their escape from the fabled Pillar of Skulls… though how could they ever hope to trust something actually comprised of the souls of dead sages who in life had lied for a living?
In the fourth installment of this classic Planescape adventure, our characters must wade through a river of blood… in this particular case: literally! And all on the blind hope that they will eventually be able to trade something of theirs for the information they need to escape the hellish plane of Baator… and that from a very dubious vendor indeed…